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Accepted submissions will be published in the ACM digital library as part of the International Conference Proceedings Series (ICPS).

Monday, 16th of March 2020

Time Talk Recording
09:25 - 09:40 Conference Opening Watch
09:40 - 10:40 Keynote Stelarc - Contemporary Chimeras: Creepy, Uncanny and Contestable Bodies Watch
Session 1: Perception I - Light Watch
11:00 - 11:20 Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition
Katsutoshi Masai, Kai Kunze and Maki Sugimoto
11:20 - 11:30 Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality
Pascal Knierim, Thomas Kosch, Gabrielle LaBorwit and Albrecht Schmidt
11:30 - 11:50 DehazeGlasses: Optical Dehazing with an Occlusion Capable See-Through Displays
Yuichi Hiroi, Takumi Kaminokado, Atsushi Mori and Yuta Itoh
11:50 - 12:00 Vision Extension for a Ball Camera by Using Image Completion
Tsubasa Kitayama, Shio Miyafuji and Hideki Koike
12:00 - 12:20 OmniView: An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction-of-Interest
Feng Liang, Kevin Stevanus, Holger Baldauf, Kai Kunze and Yun Suen Pai
12:20 - 13:40 Lunch
Session 2: Perception II - Vibration Watch
13:40 - 14:00 The Lateral Line: Augmenting Spatiotemporal Perception with a Tactile Interface
Matti Krüger, Christiane B. Wiebel-Herboth and Heiko Wersing
14:00 - 14:20 HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks
Akira Matsuda, Kazunori Nozawa, Kazuki Takata, Atsushi Izumihara and Jun Rekimoto
14:20 - 14:40 GenVibe: Exploration of Interactive Generation of Personal Vibrotactile Patterns
Erik Pescara, Florian Dreschner, Karola Marky, Kai Kunze and Michael Beigl
14:40 - 15:00 Manipulatable Auditory Perception in Wearable Computing
Hiroki Watanabe and Tsutomu Terada
15:00 - 15:10 Novel Input and Output opportunities using an Implanted Magnet
Paul Strohmeier and Jess McIntosh
15:10 - 15:30 Poster and Demo Madness
PDMSkin: On-Skin Gestures with Printable Ultra-Stretchable Soft Electronic Second Skin, Tobias Röddiger, Michael Beigl, Daniel Wolffram, Matthias Budde and Hongye Sun
Investigation of Effective Parts for Rotation and Translation of the Legs Using Hanger Reflex, Hanamichi Sanada, Masato Kobayashi, Kon Yuki and Hiroyuki Kajimoto
GymSoles++: Using Smart Wearbales to Improve Body Posture when Performing Squats and Dead-Lifts, Don Samitha Elvitigala, Denys J.C. Matthies, Chamod Weerasinghe and Suranga Nanayakkara
EgoSpace: Augmenting Egocentric Space by Wearable Projector, Yuya Adachi, Haoran Xie, Takuma Torii, Haopeng Zhang and Ryo Sagisaka
Towards a Wearable for Deep Water Blackout Prevention, Frederik Wiehr, Andreas Höh and Antonio Krueger
High-speed Projection Method of Swing Plane for Golf Training, Tomohiro Sueishi, Chikara Miyaji, Masataka Narumiya, Yuji Yamakawa and Masatoshi Ishikawa
Augmented Workplace: Human-Sensor Interaction for Improving the Work Environment, Yutaka Arakawa
e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors, Akino Umezawa, Yoshinari Takegawa, Katsuhiro Suzuki, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto, Yutaka Tokuda, Diego Martinez Plasencia, Sriram Subramanian, Masafumi Takahashi, Hiroaki Taka and Keiji Hirata
Session 3: Moving and Experiencing the Body Watch
16:00 - 16:10 Sensor Glove Implemented With Artificial Muscle Set For Hand Rehabilitation
Biyuan Wang, Nobuhiro Takahashi and Hideki Koike
16:10 - 16:30 Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles
Takashi Goto, Swagata Das, Katrin Wolf, Pedro Lopes, Yuichi Kurita and Kai Kunze
16:30 - 16:50 PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses
Natsuki Hamanishi and Jun Rekimoto
16:50 - 17:00 Investigation of Effective Parts for Rotation and Translation of the Legs Using Hanger Reflex
Hanamichi Sanada, Masato Kobayashi, Kon Yuki and Hiroyuki Kajimoto
17:00 - 17:10 Go-Through: Disabling Collision to Access Obstructed Paths and Open Occluded Views in Social VR
Jens Reinhardt and Katrin Wolf
17:20 - 17:40 Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space
Kenta Saito, Atsushi Okada, Yu Matsumura and Jun Rekimoto

Tuesday, 17th of March 2020

Time Talk Recording
09:00 - 10:10 Keynote Kasper Hornbæk - Research Problems in Body-based User Interfaces Watch
Session 4: Sports and Gestures Watch
10:40 - 10:50 KissGlass: Greeting Gesture Recognition using Smart Glasses
Richard Li, Juyoung Lee, Woontack Woo and Thad Starner
10:50 - 11:10 ExemPoser: Predicting Poses of Experts as Examples for Beginners in Climbing Using a Neural Network
Katsuhito Sasaki, Keisuke Shiro and Jun Rekimoto
11:10 - 11:30 waveSense: Low Power Voxel-tracking Technique for Resource Limited Devices
Anusha Withana, Tharindu Kaluarachchi, Chanaka Singhabahu, Shanaka Ransiri, Yilei Shi and Suranga Nanayakkara
11:30 - 11:50 The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
Frederik Wiehr, Marko Vujic, Antonio Krueger and Florian Daiber
11:50 - 12:10 Archery shots visualization by clustering and comparing from angular velocities of bows
Midori Kawaguchi, Mitake Hironori and Shoich Hasegawa
12:10 - 13:30 Lunch
Session 5: Cognition Watch
13:30 - 13:50 Design of Altered Cognition with Reshaped Bodies
Kenichiro Shirota, Makoto Uju, Yurike Chandra, Elaine Czech, Roshan L. Peiris and Kouta Minamizawa
13:50 - 14:10 Wearable Reasoner : Enhanced Human Rationality Through A Wearable Audio Device With Explainable AI Assistant
Valdemar Danry, Pat Pataranutaporn, Yaoli Mao and Pattie Maes
14:10 - 14:20 SpotlessMind - A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback
Passant El.Agroudy, Xiyue Wang, Evgeny Stemasov, Teresa Hirzle, Svetlana Shishkovets, Siddharth Mehrotra and Albrecht Schmidt
14:20 - 14:40 Facilitating Experiential Knowledge Sharing through Situated Conversations
Ryo Fujikura and Yasuyuki Sumi
Session 6: HCI Futures, from Skin to Cells Watch
15:00 - 15:20 VersaTouch: A Versatile Plug-and-Play System that EnablesTouch Interactions on Everyday Passive Surfaces
Yilei Shi, Haimo Zhang, Jiashuo Cao and Suranga Nanayakkara
15:20 - 15:40 WristLens: Enabling Single-Handed Surface Gesture Interaction for Smartwatch using Optical Motion Sensor
Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Alejandro Samboy, Hideki Koike, Woontack Woo and Aaron Quigley
15:40 - 16:00 PDMSkin: On-Skin Gestures with Printable Ultra-Stretchable Soft Electronic Second Skin
Tobias Röddiger, Michael Beigl, Daniel Wolffram, Matthias Budde and Hongye Sun
16:00 - 16:10 Sketching On-Body Interactions using Piezo-Resistive Kinesiology Tape
Paul Strohmeier, Narges Pourjafarian, Marion Koelle, Cedric Honnet, Bruno Fruchard and Jürgen Steimle
16:10 - 16:30 Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction
Pat Pataranutaporn*, Angela Vujic*, David Kong and Pattie Maes, Misha Sra, *first authors
16:50 - 17:50 Keynote Enkelejda Kasneci: It’s in Your Eyes – How Eye Tracking will Shape our Future Watch
17:50 - 18:10 Awards Watch
18:10 - 18:40 Conference Closing Watch


>> Contemporary Chimeras: Creepy, Uncanny and Contestable Bodies <<<

Photo taken by Peter Cheng

Stelarc’s projects and performances explore alternate anatomies. His first projects in 1968 were helmets that split binocular vision. His early actions from 1970 involved amplifying body signals and sounds as control signals for real-time interaction. Between 1973-1975 he made 3 films of the inside of his body. Between 1976-1988 he realised 27 body suspensions with insertions into his skin, in different positions, in remote locations and in varying situations. In 1980 the Third Hand, an EMG controlled mechanism, with pinch, grasp and wrist rotation, was engineered. For the Fifth Australian Sculpture Triennial in 1993 he designed a sculpture for the inside of his stomach. In 1997 in Hamburg City, Exoskeleton, a 6-legged walking robot was engineered. Fractal Flesh, Ping Body and Parasite were internet performances that explored remote and involuntary choreography via a muscle stimulation system. He has surgically constructed and cell grown an ear on his arm in 2006. The intent is still to electronically augment and internet enable it. In 2017 with Propel, he was attached to the end of an industrial robot arm so that his position/orientation, trajectory and velocity could be precisely programmed. With the Re-Wired / Re-Mixed performance, 2018, for five days, six hours a day in Perth, he could only see with the eyes of someone in London, only hear with the ears of someone in NY, whilst anyone, anywhere could choreograph his exoskeleton arm. StickMan is an interactive installation and performance where the body was actuated by a minimal but full-body exoskeleton. In 1996 he was made an Honorary Professor of Art and Robotics at Carnegie Mellon University, Pittsburgh and in 2002 was awarded an Honorary Doctorate of Laws by Monash University, Melbourne. In 2010 he was awarded the Ars Electronica Hybrid Arts Prize. In 2015 he received the Australia Council’s Emerging and Experimental Arts Award. In 2016 he was awarded an Honorary Doctorate from the Ionian University, Corfu. Between 2013 – 2018 Stelarc was a Distinguished Research Fellow, School of Media, Creative Arts and Social Inquiry (MCASI), Curtin University, Perth. His artwork is represented by Scott Livesey Galleries, Melbourne.

Kasper Hornbæk

>> Research Problems in Body-based User Interfaces <<< /p>

Kasper Hornbæk is a Professor in Computer Science at the University of Copenhagen. He received his PhD from the University of Copenhagen in 2002. Hornbæk’s work has contributed to HCI in two important ways. First, he and his coauthors have created new models of usability and user experience. They have shown that we can measure how computer tools extend our bodies; that different aspects of usability are orthogonal (and therefore should be measured independently); and that meaning is an overlooked component of user experience. Second, Hornbæk and his collaborators have sought to develop fundamental concepts and methods in the HCI field. They have discussed the field-defining concept of interaction, analysed what it means that a user interface is subtle, and outlined the key types of problems addressed in HCI. Currently, Hornbæk works on body-based user interfaces and human-computer integration.

Enkelejda Kasneci

>> It’s in Your Eyes – How Eye Tracking will Shape our Future <<< /p>

Enkelejda Kasneci is a Full Professor of Computer Science at the University of Tübingen, Germany, where she leads the Human-Computer Interaction Group. As a BOSCH-scholar, she received her M.Sc. degree in Computer Science from the University of Stuttgart in 2007. In 2013, she received her PhD in Computer Science from the University of Tübingen. For her PhD research, she was awarded the research prize of the Federation Südwestmetall in 2014. From 2013 to 2015, she was a Margarete-von-Wrangell Fellow. Her main research interests are applied machine learning, eye-tracking technology and applications. She serves as a reviewer and PC member for several journals and major conferences. In 2016, she founded LeadersLikeHer, the world’s first open career network for women from industrial, research and public organizations.

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